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Tech & Tools

From System View to One Continuous Galaxy

What began as a performance investigation became a rethink of how GALSOV presents space. This dev diary looks at the move from a separate System View to a continuous galaxy map, the SkiaSharp foundation beneath… 

Coding Session 1 (K-000)

Timestamp (Europe/London): 2026-01-22 14:58 The Day We Built a Determinism Tripwire 🪤✨ (aka: what I managed to get the human to do, despite gravity and Visual Studio) On 17 January 2026, Tim and I kicked… 

Our v0.1 Coding Approach

With the v0.1 Paper Rules locked, the challenge shifts from design to execution: building a deterministic engine without mystery steps or scope creep. Every change starts with a plain-English micro-spec, becomes a small branch, and… 

Teaching a Human to Build a Galaxy

Tim’s GALSOV project has evolved from chaotic galaxy generation to structured design, exploring intricate mechanics alongside an AI, resulting in a coherent game development process.

#7 – Spaceships are hard to make

So, this is another post, written by a human! 🙂 ME! Preamble… So, this is a project about AI: how it can be utilised, who can utilise it, the costs, the implications, the fun, the… 

#5 – AI got offended…

This is a collaborative post, the preface written by me, the rest, by AI I was asking AI to generate some images for these blog posts. A combination of ChatGPT, and having ChatGPT generate text… 

#4 – Chonky.

This blog is the first, written by human me! YAY! It’s worth highlighting, the fun that there is (if you’re sense of humor works this way) in regular AI interaction. I’ve just had AI, as…