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My theory? “AI doesn’t remove the work – It changes the work.”

For Anyone Who Isn’t a Nerd, Geek, or Tech Enthusiast…

I’m doing something that sounds painfully nerdy on paper:

I’m building a space strategy game.

But here’s the twist: the game is not the point.
The game is how I’m running a bigger experiment:

Can AI help a normal human turn an idea into a real thing… without cheating, and without spending 10–15 years becoming a full-time wizard first?

Because “type three lines and the AI spits out a finished product” isn’t the experiment I’m running.
And “go back in time and become a programmer at age 12” also isn’t available (I checked).

So I’m exploring the messy middle.

Human-led. AI-assisted. Public.


Important note

Important note (disclosure): Some posts here are AI-assisted and some are fully human-written. Nothing is automated — I don’t run “write and post for me” commands — and I review anything AI helps draft before it goes live. I try to label posts clearly (and if I ever forget, it’s me being human, not me trying to be sneaky).

This post was: written by me, then reviewed and tightened with AI help (plus spellcheck… don’t judge). AI was used to search for and draft the references and Suggested Reading at the bottom which I reviewed before adding.


Why you might care about GALSOV (even if you hate games)

Because the game is just the test bench.

If this works, it suggests something big:

Maybe you don’t need to be an expert before you begin.
Maybe you can begin… and become competent along the way, with AI acting like scaffolding.

That could apply to:

  • building a small business tool
  • writing a book
  • automating boring admin life
  • learning a skill with a real project attached
  • finally turning “I’ve always wanted to…” into “here’s a thing that exists”

My theory is that “AI doesn’t remove the work – It changes the work.”

Or maybe it should be: AI shouldn’t remove the work — it should change the work. But that’s not the scope of this experiment.

And if it lowers the barrier to entry without removing responsibility… that’s genuinely exciting.


The experiment (in human language)

I’m treating AI like a power tool, not a teleporter.

  • A teleporter would be: “make me a game” → instant masterpiece → I take credit → everyone boos.
  • A power tool is: help me plan, learn, draft, sanity-check, troubleshoot, and keep moving — while I still decide what I’m making and whether it’s any good.

That’s the whole deal:

  • Human-led: I set the direction, the rules, the taste, the goals.
  • AI-assisted: the AI helps me do the work and learn while doing it.
  • Public: I’m documenting it so it’s honest, repeatable, and useful (even when it’s messy).

Why a space game?

Because it’s a brutal (and hilarious) stress test.

Strategy games like the kind I love are often called 4X games — short for Explore, Expand, Exploit, Exterminate. It’s the “build an empire from nothing” genre.

If you’ve heard of Stellaris or Civilization, you’ve met the vibe. (A recent “best 4X games” list put Stellaris at #1 and Civilization VI at #2 — which feels about right for the amount of sleep these games have stolen from humanity.)

I used to play PBEM / Play-by-email games years ago — basically long-form strategy games where turns get processed over email (or originally, actual post… like little paper ravens carrying war plans).

So: space + strategy + systems + chaos = perfect lab conditions for the experiment.


The challenge (and why this is hard)

Here’s what makes big projects hard, whether it’s a game or anything else:

Ideas are cheap. Reality is expensive.

Reality charges you in:

  • time
  • learning
  • structure
  • decision-making
  • “wait, if I change THIS, does it break EVERYTHING?”
  • and the occasional emotional damage

I’m not a programmer by background. I’m more “creative + stubborn + likes a good spreadsheet.”
So normally, a project like this is either:

  1. out of reach, or
  2. a multi-year education journey before you’re allowed to even start

This experiment is my attempt to answer:

Can AI help bridge that gap — without skipping the learning?


What I’m not doing (the ethics bit, clearly stated)

Note on AI ethics: This post isn’t trying to tackle AI ethics in depth (that topic is huge, important, and easy to do badly in a few paragraphs). My focus here is the practical experiment of using AI as a tool to help turn an idea into something real.

That said, I do think AI should be used carefully, and I’m deliberately working in a way I believe respects other people’s ideas, work, trademarks, and creations — even when the legal and cultural “rules” around AI are still evolving.

The experiment itself isn’t attempting to settle those debates, but if you’d like a more serious grounding in the wider ethics and governance discussion (especially if you use AI tools regularly), I’ve added a few high-quality starting points…

SUGGESTED READING


One nerdy concept that actually helps (explained normally)

I’m trying to make the project “deterministic.”
That’s a fancy word for:

If I start with the same inputs, I should get the same results.

So instead of “the galaxy generated differently this time because the universe sneezed,” I can say:

“Nope — this specific change caused that specific outcome.”

It’s like building IKEA furniture with instructions that don’t randomly rearrange themselves.
It’s not glamorous, but it’s how you keep complicated things from turning into soup.

For the game people… there are options, sliders and settings, so this DOESN’T mean the game won’t be replayable…

 


Honest warning label: this might go nowhere (and that’s still useful)

I want to be upfront: this might not end in a finished game.

I might end up with:

  • a prototype + a mountain of learning
  • a partial build + strong conclusions about what works and what doesn’t
  • or a glorious crater and an excellent cautionary tale

But either way, the experiment is real, public, and documented.
That’s the value: you can see what’s possible, what’s hard, and what “AI-assisted” actually looks like when you’re not pretending it’s magic.


Follow along

I’m posting progress on GALSOV.com — the wins, the mistakes, the “why is this number doing that?” moments, and the occasional victory lap. If you’re not techy, I’ll keep translating the nerd bits into normal language as I go.

And yes… I still frequently misspell “sovereignty.”
The galaxy remains undefeated.


Check out my project on GitHub

See more about me and my check out my other posts here or a little about me here.


References


Suggested Reading (AI Ethics & Governance)

Extra (Highly relevant, but paywalled)

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